Devblog: http://www.indiedb.com/games/the-last-dogma/articles

News blog: http://steamcommunity.com/app/374510/allnews/

Official website: http://lastdisbeliever.com (closed)

IMDB: https://www.imdb.com/title/tt4173164/ 

The Last Dogma is a surreal black comedy exploration adventure game set in the year 1999 of an alternate reality world, where US actively campaigns for world domination after being disappointed with the results of the Cold War. Inspired by the history of humankind, free of clichés and moral borders, made in Hell.

You play as Sebastian Arise, an ATF special agent tasked with the tracking and eradication of local firearms dealers. One day straightforward tracking mission turns into disaster, thrusting him into the village of cannibalistic Christian cult known as “Holy Intentions”. Entwined in a web of intrigues between emotion-feeding daemons, Sebastian must keep his senses sharp as he travels back in 1366 A.D. to stop the things he shouldn’t stop.

The game is a reimagining of Sacred Line Genesis, horror text adventure game for Sega Genesis / Mega Drive. And it’s definitely not a shooter.
Recommended for fans of Killer7, Deadly Premonition, Only If, Postal, Normality and Pathologic (NOT INSPIRED by them), for open-minded people who prefer story and exploration over action / mechanical gaming and for people who are still looking for secrets in the games they play. Also for people who love movies of Richard Kelly, David Lynch and Quentin Dupieux.

Features

- Unpredictable, surreal and grimdark story which features two completely different storylines
- Narrated by rockstars actors of Kholat, Stasis, Dust: An Elysian Tail, Strike Vector and Deadstar
- Original soundtrack featuring epic orchestral music, melodic instrumental rock, outlandish ambient and shamisen dance electro
- Atmospheric open-ended locations open for exploration, each with its own mood and color scheme
- Many well-hidden secrets, including hidden NPCs and whole “Secret World” story campaign featuring The Narrator
- Half-arsed hotkey based adventure system with the use of “Look,” “Investigate”, “Talk” and “Take” commands
- Completely DRM-free, you can copy the game on the potato and play it on the moon (being completely offline)
- Absolutely devoid of toilet humor and doesn’t have a single line about ass

Reviews

This is the sort of game that feels like it gets made because the people involved just wanted to do it, not because they thought about how to entertain an audience or sell a ton of copies. Everything is indulgence, done because why not? That’s almost commendable. Sometimes art just gets made because the artist wanted to make it, what the audience thinks or their own limitations be damned, and that’s something that rarely happens in games outside of sad, personal expression projects. The Last Dogma is filled with venom and spite, but in an endearing way. No matter how you come away from it, it’s the sort of experience you’re not likely to forget anytime soon.”
YESHardcore Gaming 101

“I truly value independent efforts, and even more when they take risks as high as the ones taken in ‘The Last Dogma’, so while, maybe the final product is not as great as it could have been, it’s fair to say that I’m looking forward to new developments from Sasha Darko and his crew.”
79/100Guns and Pixels

“It’s a very surrealist take on a rapid descent into madness of current political affairs. There’s enough plot ends going at any given time that it can be a bit confusing, but for my part, I rather quite enjoyed the sense of working out this bizarre world, and to it’s credit it does work out. I also enjoyed the fact that beyond a simple overaching point there really isn’t any judgement made here.”
NeutralHighland Arrow

“This is a game for those who loves b-movies, absurd conspiracies, random LULZ, unconventional videogames that don’t take themselves too seriously, Francis York Morgan and the narrator from Stanley Parable. The Last Dogma is a low-budget surreal story that plays with meta-references, social jokes, unpredictable stories and nonsense characters.”
PositiveWe Are Complicated (Unseen 64 Side Project)

Если пофантазировать, что не-игры существуют, то можно сказать, что перед нами пред-не-игра и пост-игра. Не в рамках времени и культурного значения, а в рамках игрового дизайна и задач. Жалобы на “симуляторы ходьбы” не закончатся никогда, жалобы на “истощение на смыслы” в новых играх тоже никогда не закончатся. Так почем бы вам всем не поиграть в пред-не-пост-игру? Может, конечно, уровень абстракции проекта изначально должен быть куда более высоким, но игровое наполнение идеально вписывается и держит его. Очень хороший пример, когда можно зайти сразу с многих сторон, потому что они есть и есть они очень явно.”

???ARTGAMESSYS