(C) 2013 Sasha Darko
The Last Disbeliever
Genre: Adventure / FPS
Platform: PC, Mac
Release date: TBD
Plot and dialogues
On the one side it's a story about hard decisions and mental slavery, on the other side it's a satire about people and world around them, which parodies everything you know.
While the plot includes a "paranormal" thing to make the story be more free-of-borders, it shows everything from a realistic point of view. It is based on real events and real people behaviour models. There are NO "save the world" bullshit, illogical actions, "super evil villain versus super good protagonist" template and plot holes. Dialogues are complex, natural, with lots of text, but their main point is always to tell more about the story and the environment.
Level design, sound design, graphics and environments
There's three types of levels in TLD - "open-world like" outdoor big maps, endless abstract worlds and the claustrophobic small interiors. All of them have interesting things and places to explore, hidden secrets and easter eggs. There's also a secret world hidden within.
Graphics are not like Crysis 3 (and DX9-only), but stand up to the modern indie graphical standards (if there are any). See screenshots or watch gameplay videos.
The gameplay has two main sides: exploring levels and finding some needed things to progress in the game plus fighting the enemies with your revolver and sword (which will be available on later levels). The ammo is limited and brainless shooting is not an option. You also have an ability to drag and drop almost anything in the game and use it as a barricade or shield.
You can talk with NPCs and choose options in dialogues, if there's any. Some things in the game can be commented by the main character, by pressing the special button. You can also explore/investigate some certain items, investigation may give you another comment from the character, with more important information.
When any of these actions are available to perform, GUI icons will shine to indicate this.
Almost everything has its sound. Every surface (road, grass, stairs, water, etc.) has a different set of footstep sounds. You will hear birds when you're in the forest, you will hear a draught if you're inside the half-empty building and there's a wind outside. Still, you will hear nothing except the music in the Space Dimension level, because you can't hear things in space.